![]() ![]() The realistic glove option will be Gloves of Immortal Dusk though, as they are effectively equal with Thalassian and will be easier to pick up early on due to crafted. I've actually not done a full BIS yet for myself for Sunwell, I have to do armor ignore counting and stuff to figure that out. Is Pawn valued the same between the classes? For example, MH Glaive is like 100 Pawn diff for a Rogue (up from 2nd BiS) where it's about 30 or so for a Warrior? :)Įdit: When comparing increases of upgrades between classes (Warr, Rog, Enh), looking at the sheet. I suppose we could look at the absolute BiS, which mayhaps is ![]() Would love to know, as I'd gladly spend w/e it would cost to swap over even if the difference is as small my current numbers (or even smaller). As for the enchant, when do you think accurate weights will be done (if ever) (modern simulation tool). +1 for reporting it though, hopefully they will fix it asap. I've made a bugtracker report about it, so mods don't ding me for not reporting bugs! It's quite a big deal actually, with Windfury procs being able to glance we take not only a raw damage loss but also a considerable rage generation loss with misses and a huge number of glances on procs. This is massive, for what it's worth I'm about 90% sure this new and has come about recently, it isn't affecting Windfury Weapon procs from the Shamans weapon enchant. Some big issues I noticed last night, I've been saying how my dps has not increased very recently with new upgrades, I noticed last night that Windfury totem is now following the white/melee swing hit table instead of the special attack hit table, that means Windfury procs can now miss and are also subject to 25% glancing blows. For early gearing the scryer enchant is better, but that's about it, in the long run the aldor one is about equal, depends on your gear setup because 2 ap is so close to 1 crit that switching one item can sway the difference in the favour of either, you'd actually need a modern simulation tool like current simcraft to accurately pinpoint those crossover points though. This means that no, you dont fucking need THC to hold aggro in your guild.ĭon't reply to me with some stupid shitty argument that isn't even based on facts.Actually in reality it's about equal, to be honest the stat value of Crit at T6 onwards needs to drop very slightly in the weights on the pawn sheet as it's still using the same numbers as T5 where 1 crit is slightly more valuable than 2ap (it is the only stat that has not been adjusted). Literally top horde parses in the game are done with a tank that doesnt have THC. WCL parse culture caused tanks to be greedy little shits. THere is 0 need for an offhand upgrade for alliance tanks, and even if there was you can just use claw or widow's remorse.ġ0+ years of private servers tanks never were this greedy for BiS weapons. So its really not necessary for threat.Īlliance tanks should only take THC if they don't have a TF already. But keep in mind that litearlly top parse horde side was done without THC on your tank. Some horde tanks in certain situations should take THC. THC as an offhand is a very small threat bonus vs other options. THC Mainhand is a tiny threat upgrade in some niche situations, but TF is the better mainhand in most. Top tanks stopped wearing edgemasters in P5 when we realised weapon skill doesnt affect parry chance. No, THC does not let you stop wearing edgemasters. Ill clear up some misconceptions for yall. Tanks want it all.Įdit:Lots of salty tanks coming along to disagree with me. Its also generally a dick move to put KT weapons on a tank (looking at any private server), but look at Classic WoW. ![]()
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